The Let's Play Archive

Battletech

by PoptartsNinja

Part 243: Jeronimo Campaign Turn 2

Jeronimo Campaign Turn 2

Objective Update:
Company Yan: Defeated moderate enemy resistance! Potter’s Field seized!
Company Niu Tou: Attacked by Infantry in Topside Woods! Topside woods seized!
Company Ma Mian: Strafed by Aerospace Fighters! Kas-Ki-Yeh seized!



Campaign Map


A) Potter’s Field [Target of Opportunity] [Yan Company]
B) Apache Junction [Primary Objective]
C) Sonora [Primary Objective]
D) Chihuahua [Primary Objective]
E) Mt. Gila [Target of Opportunity]
F) Pebble Beach
G) Topside Woods [Niu Tou Company][/b]
H) Long Sound
I) Kas-Ki-Yeh [Ma Mian Company][/b]
J) The Dales [Target of Opportunity]
K) Bottomside Woods
L) Mosquito



Battalion Status:

Company Yan
Yan1) Cong Tsui (p2g1) - STLK-3H Stalker (Status: Ok!)
Yan2) Urjasz Sobczak (p2g1 (3+)) - BLR-1G Battlemaster (Status: Salvageable!)
Yan3) Ho He (p2g1) - CRK-5003-0 Crockett (jump jets) (Status: Ok!)
Yan4) Terrace Williams (p1g0) - AS7-DC Atlas (Status: Critical!)
Yan5) Reece Collier (p2g1 (3+)) - CTF-1X Cataphract (Status: Destroyed!)
Yan6) Lukas Boehm (p2g1) - ARC-2R Archer (Status: Critical!)
Yan7) Iskander Vassiliev (p2g1 (3+)) - CGR-1A5 Charger (Status: Destroyed!)
Yan8) Xiang Yi (Dead) - FLSH-8K Flashman (Status: Salvageable!)
Yan9) Nkiruka Olisaemeka (p2g1) - RVN-1DC Raven (Status: Ok!)
Yan10) Louw Bouman (p2g1) - PO-2L Po (Status: Damaged!)
Yan11) Ethan Parkinson (p2g1) - PO-2L Po (Status: Ok!)
Yan12) Zdenko Horvat (p1g1) - PHX-1 Phoenix Hawk (jump jets) (Status: Critical!)

Company Niu Tou (Ox-Head)
Ox1) Hob Sibenik (Dead) - CTF-1X Cataphract (Status: Destroyed!)
Ox2) Alimah Hayaam Attia (p2g1) - CTF-1X Cataphract (Status: Ok!)
Ox3) Phùng Tan Tuy (p2g1 (3+)) - WHT-DC Whitworth (jump jets) (Status: Critical!)
Ox4) Jabel Jaime Meraz (p1g0) - MLN-1A Merlin (jump jets) (Status: Ok!)
Ox5) Yu Ts'ai (p2g1) - DV-6M Dervish (jump jets) (Status:Ok!)
Ox6) Joseph Lapresse (p2g1) - WTH-1 Whitworth (jump jets) (Status: Ok!)
Ox7) Luan Araujo Carvalho (Dead) - VND-1R Vindicator (jump jets) (Status: Destroyed!)
Ox8) Shin Hytönen (p1g1) - MAD-3L Marauder (Status: Ok!)
Ox9) Ilve Duran Leiva (p2g1) - RVN-1DC Raven (Status: Ok!)
Ox10) Gustave Allaire (p2g1) - FS9-A Firestarter (jump jets) (Status: Ok!)
Ox11) Zoja Nowicka (p2g1) - JVN-10N Javelin (Status: Ok!)
Ox12) Jafar Nur al Din Issa (p1g1) - PO-2L Po (Status: Ok!)

Company Ma Mian (Horse-Face)
Horse1) Petrit Hul (p2g1) - HBK-4G Hunchback (Status: Ok!)
Horse2) Lucilla Iadanza (p2g1) - HBK-4G Hunchback (Status: Ok!)
Horse3) Karolin Ostermann (p2g1) - HBK-4G Hunchback (Status: Ok!)
Horse4) Emil Voronov (p1g0) - HBK-4P Hunchback (Status: Ok!)
Horse5) Tanta Hogpen (p2g1) - BJ-1DB Blackjack (jump jets) (Status: Ok!)
Horse6) Faruz Neftalem (p2g1) - PO-2L Po (Status: Ok!)
Horse7) Antonina Balashova (p2g1) - VND-1R Vindicator (jump jets) (Status: Ok!)
Horse8) Fai Chiang (p1g1) - VND-1R Vindicator (jump jets) (Status: Ok!)
Horse9) Xiang Chiu (p2g1) - RVN-1DC Raven (Status: Ok!)
Horse10) Chiyoe Takahasi (p2g1) - MON-67 Mongoose (Status: Ok!)
Horse11) Quennel Pelletier (p2g1) - RVN-1DC Raven (Status: Ok!)
Horse12) Lian Chia (p1g1) - HSR-300-D Hussar (Status: Ok!)



Dr. Tyrus Sjaarda was a meticulous man. His white coat hung pristine and unwrinkled from his thin frame and a pair of slim round-rimmed glasses perched high on his nose. He raised a gaunt, almost skeletal hand in greeting and then dropped into a low, respectful bow.

Ni Hao,” Sjaarda hailed, a finger pressed to his glasses to keep them from shattering on the floor. He smiled in a way he seemed to believe was disarming but the expression seemed as uncomfortable and alien to him as literacy to a Fedrat. Terrance Williams returned the bow without a smile, and Sjaarda’s disturbing enthusiasm subsided into an equally disquieting calm. The man bounced twice on his heels.

“The psyche of these Clanners is quite interesting,” he announced suddenly. “The warriors we captured are as surly and disgruntled as ever but the technical staff seems to expect that we will put them to work. Several have made inquiries as to which Clan they now belong.”

“Slavery?” Williams shuddered quietly. It wasn’t unheard of in the Inner Sphere. The old Rim Worlds Republic had built their strength on the backs of slaves and the Draconis Combine yet practiced it as a form of ritual punishment. Nonetheless, such a thing was anathema. For human beings to serve the whims of anything but the state made him slightly nauseous.

“No,” Sjaarda corrected. “No, they act more like the populations of the border worlds. You know the types: the ones who put their heads down and obey whoever their new leader claims to be. From what I gather, it’s not unusual for the Clans to issue challenges for particularly successful scientists or work crews; or for entire colonies to change hands with only a token fight. It really is quite fascinating.”

Williams rubbed his eyes, “Doctor, unless you have tactically or strategically valuable information—”

“I’m getting to that,” Sjaarda interjected. “Even their warriors seem to expect to serve us now that they have been captured although one has requested something called bondsref—”

“Which one?”

“The loud one. Of course we’ve refused her, at least until we know what she’s asking for. I suspect it may be some form of ritual suicide. I just find it interesting: the Clan mindset seems to treat loyalty as both absolute and highly mutable, I suspect they could easily be made to serve the Capellan Confederation once we better understand how they think.” Sjaarda paused for a moment, then added, “Perhaps they may even share knowledge freely with us. That may be extremely valuable to you, ah, strategically. Or tactically. Which is which again?”

A yell of alarm drew Williams’ attention and without further word he turned to jog towards the main hatch.

Blocky and familiar yet at once alien and forboding, the leering face of a massive Banshee stared down at Williams. It bore the emblems of Clan Hell’s Horses and while it possessed all the bulk of the ancient design, the armor and armament looked to have been rearranged and refitted to better suit the whims of some mad `Mech designer. Third Lance’s Raven sauntered by, twisting for a look that seemed more curious than alarmed.

The Banshee’s cockpit hatch opened with a hiss and a slim form leaned out. With the practiced ease of a seasoned campaigner, Ho He slipped off her neurohelmet and waved. “Sir! I found this in one of the Clan DropShips! The security system was blank, it has to be a replacement for some dispossessed Horse `Mechjock! Can I keep it?”



Campaign Options:

A) Critical Repairs available (choose 3):
1) Atlas’s Gyro
2) Phoenix Hawk’s Engine
3) Battlemaster’s Engine
4) Battlemaster’s Gyro
5) Battlemaster’s Right Arm
6) Archer’s Left Arm
7) Archer’s LRM-20
8) Repair the Flashman by using the Archer’s cockpit (no penalties)
9) Repair the Flashman by using the Battlemaster’s cockpit (+2 piloting penalty)
10) Repair the Flashman by using the Jenner IIC’s cockpit (+4 piloting penalty, +1 gunnery penalty)

B) Warrior Reassignment:
1) Trade one `Mech (and pilot) with another company
2) Take one `Mech (and pilot) from another company
3) Trade one Lance with another company
4) Fight on with what we have now

C) Salvage Options:
1) Assign the Banshee IIC to Urjasz Sobczak
2) Assign the Banshee IIC to Reece Collier
3) Assign the Banshee IIC to Iskander Vassiliev
4) Assign the Banshee IIC to Ho He and reassign her Crockett to (1, 2, or 3)
5) Store the Banshee IIC to return it to the Capellan Confederation unscathed

Next target:
Our companies need new orders